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Apparently they can fail too, if you screw up hard enough. FunCom is bleeding tens of millions over Age of Conan, and *that* was a game/business model. The next question that comes up, is what happens to content of failing Vworlds? Will they just evaporate, or (silly idea, but it can be done) could the crowd carry the AoC content in a free, hobbyist model? .... Google for the tools to look at models, maps and objects in World of Warcraft.... I am sure in "a few years" hobbyists can reproduce WoW on private servers, with their own private content, and "drag in" pieces of AoC and integrate it, with minimal editing. It would look messy, conceptually, but in this business anything can be tweaked and refined till it looks satisfying to *some* audience.

...what if AoC comes back as a shareware platform, hobbyists fix it, and it does become popular? ...not at all unlikely....
Related Links:
» http://vimeo.com/3352008
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On march 31 2009
Dagonweb
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by Andres, on March 31 2009:
@Dagonweb,

We've seen a few successful and failed commercial games go open source and straight into the hands of fans. I guess it could happen.

Thanks for the video. For those interested here is a technical overview of Sirikata's Architecture:
http://vimeo.com/3072577


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